Clues and Evidence - Trouble in Solaris
This document tracks all the clues the party can discover during their investigation, organized by difficulty and source.
Easy Clues (DC 10-12 or Obvious Observation)
Observable Behavior Changes
Clue: Theodric’s personality has notably changed in recent years
- Source: Older nobles, longtime Church members, servants
- Details: He used to be stern but fair; now he’s harsh and uncompromising
- Quote: “The Luminarch I knew five years ago would never have suggested burning heretics without trial.” - Bishop Aldren Silverlight
Clue: King Aldric seems exhausted and paranoid
- Source: Palace servants, Royal Council members
- Details: Drinks heavily, paces at night, trusts few people
- Quote: “The king barely sleeps anymore. I hear him talking to himself in the study.” - Palace chamberlain
Clue: Crown-Church meetings always end in argument
- Source: Guards posted outside Council chambers
- Details: Voices raised, doors slammed, neither side budging
- Quote: “They used to laugh together after meetings. Now they can barely stand to be in the same room.”
Timing Correlations
Clue: The conflict escalated noticeably around 1262-1263
- Source: Court records, meeting minutes, old servants
- Details: Before that, Crown and Church cooperated smoothly
- Timeline: Change began gradually after a certain point
Clue: Theodric’s evening prayers have become longer and more intense
- Source: Cathedral staff, night guards
- Details: He used to pray for an hour; now it’s two or three hours
- Observation: Special incense is always used during these prayers
Medium Clues (DC 13-15 Investigation/Insight)
Verin’s Presence
Clue: Verin joined Theodric’s household in 1262
- Source: Church personnel records, servant gossip
- Details: A “gift” from a wealthy Church patron
- Significance: Timing matches start of Theodric’s changes
- Challenge: Connection isn’t obvious without other evidence
Clue: Verin is always present during sensitive conversations
- Source: Perception checks during palace/cathedral visits
- Details: He’s in the background, easy to overlook
- Pattern: Whenever important discussions happen, he’s there
- Insight DC 14: He’s deliberately positioning himself to overhear everything
Clue: People have trouble remembering Verin clearly
- Source: Interviewing multiple witnesses about the same event
- Details: Descriptions are vague, inconsistent
- One guard: “Was there an assistant there? I… think so?”
- Insight DC 15: This level of forgettability isn’t natural
Document Irregularities
Clue: Some Church edicts don’t match Theodric’s earlier positions
- Source: Comparing recent documents to ones from 5+ years ago
- Details: Handwriting is similar but not identical
- Examples:
- Earlier: “Justice must be tempered with mercy”
- Recent: “Mercy for heretics is itself heresy”
Clue: Decisions made in evening are more extreme
- Source: Analyzing timestamps on edicts and orders
- Details: Morning decisions tend to be more moderate
- Evening decisions: Often harsh, uncompromising
- Pattern: Evening decisions come after the prayer sessions with incense
Clue: Theodric sometimes doesn’t remember signing documents
- Source: Careful observation during Council meetings
- Details: References to edicts he seems confused about
- Quote: “When did I approve that?” - Theodric, quickly covering confusion
Theodric’s Mental State
Clue: Theodric seems most extreme after evening prayers
- Source: Tracking his behavior throughout the day
- Pattern: Mornings - relatively reasonable; Evenings - harsh and paranoid
- Correlation: The incense is used during evening prayers specifically
Clue: His memory seems unreliable for recent events
- Source: Asking him about same conversation multiple times
- Details: Remembers distant past clearly, recent past is fuzzy
- Symptom: Classic sign of memory-affecting substances
Clue: Other clergy notice he seems “clouded” sometimes
- Source: Private conversations with concerned bishops
- Quote: “It’s like he’s not fully present. His eyes are distant.” - Bishop Aldren
Hard Clues (DC 16-18 or Requires Specific Action)
The Incense
Clue: The ceremonial incense contains unusual ingredients
- Source: Obtaining a sample and having it analyzed
- Method:
- Steal sample from Theodric’s chambers (Stealth DC 16)
- Convince a servant to provide some (Persuasion DC 17)
- Attend evening prayers and grab used incense (Sleight of Hand DC 15)
- Analysis:
- Alchemist: DC 17 Intelligence check identifies Deadlands herbs
- Herbalist: DC 18 Nature check recognizes psychoactive compounds
- Cleric with Detect Poison and Disease: Automatically senses something wrong
Clue: The incense is prepared only by Verin
- Source: Cathedral staff, careful observation
- Details: No one else is allowed to handle it
- Verin’s Excuse: “The Luminarch’s prayers require specific sacred preparations. Only I know the proper ritual.”
- Insight DC 17: This level of secrecy is suspicious
Clue: The incense ingredients come from suspicious suppliers
- Source: Investigating Church purchasing records
- Requirements: Access to records (breaking in, bribing clerk, or royal authorization)
- Discovery: Suppliers have connections to known cult fronts
- Trail: Can be traced back to Deadlands region
Verin’s True Nature
Clue: Verin’s background story has inconsistencies
- Source: Thorough investigation of his past (multiple days of work)
- Method: Talk to people from his supposed hometown, check Church records
- Discovery: Timeline doesn’t quite match, some “witnesses” don’t exist
- DC 18 Investigation: Spot the subtle discrepancies
Clue: Verin receives coded messages
- Source: Staking out his quarters or intercepting his mail
- Method: Stealth surveillance over several days
- Discovery: Dead drop locations, coded letters
- DC 17 Intelligence (Investigation): Recognize cult cipher patterns
Clue: He has cult symbols hidden in his quarters
- Source: Searching his private chambers (very risky)
- Location: Cathedral servant wing, guarded and monitored
- Required: Stealth DC 18 to break in undetected
- Discovery: Small black star medallion, journal in cipher, cult materials
- Risk: If caught, party branded as thieves/heretics
Clue: Magical aura reveals something wrong
- Source: Detect Evil and Good, See Invisibility, or similar magic
- Result: Verin registers as “wrong” somehow
- Details: Not obviously evil, but unsettling
- Note: His magical forgettability might interfere with divination
The Conspiracy
Clue: Other cult agents are watching Verin’s operation
- Source: Counter-surveillance, tracking suspicious individuals
- Discovery: Multiple people watching the palace/cathedral
- Pattern: They’re not targeting Theodric—they’re protecting him
- Implication: This operation is important enough to warrant backup
Clue: Forged documents bear Theodric’s seal but aren’t his handwriting
- Source: Expert calligraphy analysis (requires specialist)
- Method: Compare disputed documents to known authentic ones
- DC 18 Investigation: Spot subtle differences in penmanship
- Evidence: Some edicts are definitely forgeries
Clue: Theodric has been drugged before—this is a pattern
- Source: Medical examination by skilled healer
- Method: Examining Theodric directly (with his permission) or analyzing his behavior medically
- DC 17 Medicine: Identify symptoms of long-term alchemical exposure
- Discovery: Hair/blood samples would show trace compounds
Very Hard Clues (DC 19+ or Extreme Risk)
Verin’s Journal
Clue: Verin keeps a detailed record of the operation
- Location: Hidden in his private quarters behind a secret panel
- Requirements:
- Break into quarters undetected (Stealth DC 18)
- Find the hidden compartment (Investigation DC 19)
- Not get caught for 30+ minutes of searching
- Contents: Complete documentation of poisoning, timeline, cult plans
- Language: Written in cult cipher (DC 20 Intelligence to decode)
- Risk: If Verin discovers it’s missing, he immediately accelerates final plan
- Value: This is definitive proof of everything
Clue: The cult’s final revelation protocol is already prepared
- Source: Intercepting cult communications, captured agent interrogation
- Discovery: Documents ready to expose Theodric at optimal moment
- Details: Letters to nobles, evidence compiled, witnesses prepared
- Implication: The cult always planned to burn Verin as a pawn
Physical Evidence of Poisoning
Clue: Theodric’s body shows signs of long-term toxin exposure
- Source: Medical examination by very skilled healer/alchemist
- Requirements: Theodric’s cooperation (unlikely) or examination of hair/nail clippings
- DC 19 Medicine: Identify specific toxin profile
- Discovery: Years of cumulative exposure, not acute poisoning
- Evidence: Can definitively prove he’s been drugged
Clue: The incense burner in Theodric’s chamber has residue buildup
- Source: Chemical analysis of the burner itself
- Requirements: Access to chamber, remove burner or scrape sample
- DC 19 Alchemist Tools: Identify complete compound mixture
- Discovery: Exact formula used, including psychoactive agents
Divine Revelation
Clue: A god directly warns of the corruption
- Source: Divine intervention (DM plot device or high-level cleric magic)
- Method: Vision, direct communication, or angelic messenger
- Details: Elandria herself might be trying to warn her faithful
- Message: Cryptic but clear—her Luminarch is compromised
- Challenge: Getting Theodric to believe divine warning contradicts his own “divine” certainty
Clue: The Cathedral itself feels wrong to faithful
- Source: Very high Insight or Religion check in Cathedral (DC 20)
- Sensation: Divine presence is muffled, prayers feel hollow
- Implication: Corruption is so deep it affects sacred space
- Insight: The poisoned incense has been contaminating the air for years
Special Investigation Techniques
Timeline Construction
Method: Compile all dated events into chronological order
- When did Theodric’s behavior change? (1262-1263)
- When did Verin arrive? (1262)
- When did Crown-Church conflict escalate? (1263-1264)
- When did specific policies change? (Document by document)
- Pattern: Everything traces back to Verin’s arrival
Witness Interviews
Key Witnesses:
- Old servants who knew Theodric before 1262
- Bishops who remember his earlier teachings
- Guards who’ve been posted at Cathedral for years
- Scribes who handle Theodric’s correspondence
- The “wealthy patron” who “gifted” Verin (if they can be found)
Red Flag Answers:
- “He’s always been like this” (from recent hires—Verin’s allies)
- “I don’t remember” (victims of Verin’s forgettability magic)
- “You shouldn’t question the Luminarch” (zealots or intimidated)
- “Actually, now that you mention it…” (genuine witnesses)
Surveillance Operations
Following Verin:
- Extremely difficult (Stealth contested vs. his passive Perception 19)
- He takes anti-surveillance precautions
- Might lead to cult contacts or dead drops
- If he spots surveillance, he’ll act to eliminate watchers
Watching Theodric:
- Easier but still monitored by guards
- Can observe behavior patterns
- Notice evening personality changes
- See when Verin is present vs. absent
Magical Investigation
Useful Spells:
- Detect Poison and Disease: Incense registers as harmful
- Zone of Truth: Won’t help with Verin (he believes his cause is righteous)
- Detect Thoughts: Might reveal Theodric’s confusion or Verin’s duplicity
- Scrying: Can watch Verin remotely (if not warded)
- Divination: May provide cryptic warnings
- Commune: Gods might answer questions about the corruption
- Legend Lore: Could reveal Verin’s true identity
Magical Defenses:
- Verin has Nondetection cast regularly
- Cathedral has anti-scrying wards
- Some spells might alert Verin or Theodric to investigation
Putting It Together
Minimum Evidence for Conviction:
To prove the conspiracy, party needs:
- Proof of poisoning: Incense analysis or medical evidence
- Proof of Verin’s involvement: Journal, cult connections, or witness testimony
- Proof of effect: Theodric’s behavior changes correlated with evidence
- Motive: Connecting Verin to Black Star Cult
Convincing Theodric:
Much harder than convincing others. Requires:
- Overwhelming evidence he can’t deny
- Gentle approach that doesn’t shatter his faith
- Time away from Verin to clear his head
- Medical treatment to detoxify
- Support from trusted clergy he respects
Convincing King Aldric:
Easier, but he needs:
- Solid evidence, not just theories
- Plan for dealing with aftermath
- Assurance Church won’t collapse
- Path to preserving Crown-Church alliance
DM Notes on Clue Distribution
Pacing:
- Session 1: Easy clues, establish something is wrong
- Session 2: Medium clues, point toward Verin
- Session 3: Hard clues, confirm the poisoning
- Session 4: Very hard clues, complete the picture
Player Agency:
- Don’t gate-keep crucial information
- Multiple paths to same discoveries
- Reward clever thinking with easier access
- Let players feel smart for connecting dots
Red Herrings:
- Include false leads that seem plausible
- Other suspicious characters (not involved)
- Coincidences that look like patterns
- Misdirection from Verin’s counter-intelligence
Flexibility:
- Adjust DCs based on party composition and approach
- Reward creative investigation methods
- Don’t require every clue—let players solve with partial information
- Be prepared for players to discover truth earlier or later than expected