The Heroes of Southaven - Global Timeline
The Age of Creation (Timeless/Pre-History)
The World Builders
- The World Builders create countless worlds for their unseen masters
- The Perfect World is crafted - a paradise unlike any before
- The First Betrayal: Elandria and Faeren convince the other Builders to hide the world from their masters
- All Builders, including Taelkor, initially participate in concealing the world
The Age of Awakening (~10,000 years before Solaran Calendar)
~10,000 BSC (Before Solaran Calendar)
- Taelkor’s Disillusionment: Consumed by guilt over their betrayal, Taelkor turns against the other Builders
- The Awakening: The Builders sacrifice their physical forms to create mortals with free will
- Gods lose physical forms, becoming dependent on worship, rituals, and their claimed domains
- They exist in near-total isolation in the void, with only flickering connections to reality through rare rituals
- Taelkor refuses to participate, retaining his physical form and independence
- For thousands of years, gods are barely aware of the world - nearly senseless, drifting between moments of clarity
~10,000-6,000 BSC - The Long War
- The War of Annihilation Begins: Taelkor wages war directly against mortals, attempting to erase all life
- Mortals pray desperately to the gods, but receive only cryptic, fragmented responses
- Taelkor is banished and weakened repeatedly, but never truly destroyed
- Each time he returns, he is slightly weaker but more cunning
- Scattered civilizations rise and fall, barely surviving Taelkor’s periodic returns
The Age of the Black Architect (~4,000-3,300 BSC)
~4,000 BSC - Taelkor’s Revelation
- After millennia of failure, Taelkor finally understands: he can USE mortals, not just destroy them
- The First Order of the Black Star forms - mortals who believe the world is flawed and must be unmade
- Taelkor’s cultists begin coordinated campaigns of destruction
- This is the true beginning of organized apocalyptic warfare
~3,700-3,500 BSC - The Architect’s Ascendancy
- Black Star armies sweep across the known world
- The Deadlands are created - Taelkor’s greatest display of power, an entire region reduced to lifeless waste
- Multiple kingdoms and early civilizations are completely annihilated
- The gods, still barely conscious in the void, struggle to respond
- Desperate mortals create primitive temples and develop powerful rituals to strengthen their connection to the gods
~3,500 BSC - The Age of Relics
- As defeat seems imminent, mortal heroes create legendary artifacts to combat Taelkor
- The Relics of Power are forged:
- Location and nature of each relic developed by mortal ingenuity and desperate divine inspiration
- Each relic channels a fragment of divine power without requiring constant godly awareness
- The relics become weapons, shields, and tools that can harm Taelkor directly
~3,350-3,300 BSC - The Final War
- United mortal armies, wielding the Relics, launch their final assault
- ~3,300 BSC - The Last Battle:
- Occurs in what is now the Elfwood
- Devastation nearly destroys the entire region
- Forests burn, mountains crack, leylines rupture
- Taelkor is finally defeated and banished - not destroyed, but weakened beyond recovery (for now)
- The victory comes at terrible cost: entire cities lost, bloodlines ended, knowledge destroyed
The Age of Recovery (~3,300-1,000 BSC)
~3,300-3,250 BSC - Immediate Aftermath
- Surviving mortals work to heal the shattered lands
- The Elfwood is dying from the destruction of the Last Battle
- Druids of Faeren gather to save what remains
- ~3,280 BSC - The Ring of Verdant Stillness is forged:
- Created by Circle of Verdant Flame’s greatest druids as an emergency measure
- Intended to stabilize the Elfwood’s leylines temporarily (a few decades at most)
- Bound to three major groves: Myrlen’Thal, The Grove of Morning, Telor’Augus, The Grove of Fire, and Shael’Nareth, The Grove of Twilight
- Gifted to Queen Aelra Sylanthiel - a young elf who showed exceptional leadership during the crisis
- The ring works: the Elfwood stabilizes and enters an unnatural but beautiful stasis
~3,200-3,000 BSC - The Ember Halls Era
- ~3,000 BSC - The Ember Halls are constructed in The Pale Mountains
- Built by an ancient dwarven civilization as a fortress-city
- Serves as a beacon of hope and reconstruction
- Becomes a center of learning, preserving knowledge from before the Last Battle
~3,000-1,500 BSC - Scattered Kingdoms
- Various city-states and kingdoms rise across the world
- The gods slowly become more present as worship and rituals grow stronger
- Different sects emerge worshipping individual gods
- Queen Aelra Sylanthiel continues using the Ring, telling herself it’s still necessary
- Decades turn to centuries; the “temporary” measure becomes permanent
~1,500-500 BSC - Age of Division
- Multiple kingdoms vie for power
- Religious conflicts between different godly sects
- The Ember Halls decline but remain inhabited
- Queen Aelra rules over Vel Enweir (which will later become Balandel), her realm sustained by the Ring
- No one remembers the Ring’s true purpose anymore - even the druids believe Faeren simply blessed the forest
The Solaran Age (Year 0 - Present)
Year -100 to 0 - Rise of the Church of Elandria
- Year -100: Church of Elandria consolidates power under a unified doctrine
- Absorbs smaller Elandrian sects
- Establishes the hierarchy of Saints and the Eight Sacred Orders
- Becomes the dominant religious institution in the southern lands
Year 0 - The Solaran Prophecy
- Saint Calros (Patron of Truth) receives a prophetic vision
- Vision proclaims: “A new age of light and prosperity will dawn under the Kingdom of Solara”
- The prophecy inspires the founding of Solara - a kingdom dedicated to Elandria and Orithon
- The Solaran Calendar begins: Year 1 SC (Solaran Calendar)
- This becomes the dominant dating system across much of the known world
Year 1-300 - Early Solaran Kingdom
- Solara expands from its coastal heartland
- The Church of Elandria becomes the state religion
- Art, culture, and scholarship flourish
- The prophecy seems to be coming true
Year 300-500 - The Windcrest Expansion
- Solara begins expanding westward into the Windcrest Valley
- Scouts discover the Aramond River and establish outposts
- Year ~400 - Aramond’s Lookout established:
- Named after Aramond the Watcher, a legendary Solaran scout/ranger
- Built at a strategic point on the river for monitoring northern approaches
- Becomes a waystation for travelers and traders
Year ~500-567 - Peaceful Growth
- Trade routes establish between coastal Solara and inland settlements
- The Windcrest Valley becomes valuable farmland
- Aramond’s Lookout grows into a small settlement
Year 567 - The Fall of Faeren’s Glade
- Margatha Verdantsong, a druid of considerable talent, loses her lover in a hunting accident
- Refusing to accept death, she delves into forbidden magic
- The Ritual of Stillness: Margatha attempts to halt death itself within Faeren’s Glade
- Tries to bind the Guardian Stag’s life force permanently to prevent its natural death and rebirth
- The ritual fails catastrophically
- The Guardian Stag transforms into the first Rotwood Stalker - a twisted abomination
- Faeren’s Glade dies, becoming the fetid Blacktide Swamp
- Margatha transforms into a Green Hag, becoming Margatha Blacktide
- Surviving druids seal the swamp with powerful wards
- The corruption is seen as an omen, but most believe it’s contained
Year 600-900 - Regional Development
- Multiple settlements grow in the Windcrest Valley
- Blacktide Swamp remains avoided and feared
- Various halfling villages, human towns, and trading posts emerge
- Stories of Margatha Blacktide become local legend - some believe her to be merely a tale to frighten children
Year ~967 - Southaven Founded
- The settlement at Aramond’s Lookout expands significantly
- Officially chartered as Southaven - “the haven south of the Elfwood”
- Becomes a key trading hub between Solara and northern regions
- House Kael emerges as the leading noble family
Year 1056 - Lusteris Founded
- A group of Solaran dissidents, tired of Church dominance and royal authority, leave for the desert
- They establish Lusteris in the harsh lands near the Deadlands border
- Most believe the city will fail within a generation
- Against all odds, Lusteris thrives through trade, innovation, and independence
- Becomes a haven for those seeking freedom from Solaran control
Year 1097 - The Witchwood Corruption
- Witchwood, once a beautiful forest south of Southaven, begins to darken
- Over the following decades, the forest becomes cursed and dangerous
- Source of corruption unknown, but locals suspect lingering Black Star influence
- By 1120, the Witchwood is completely corrupted and avoided by all travelers
Year 1150-1250 - Modern Era Begins
- Southaven grows into a prosperous town under House Kael
- The Ember Halls are partially re-inhabited by various groups
- Trade networks expand between Solara, Lusteris, Southaven, and elven territories
- Rumors of cult activity begin circulating again
Year ~1217 - The Cult Reorganizes
- The Black Star Cult, dormant for centuries, begins reorganizing
- Malrith Kelbirn, the Starborn emerges, claiming visions from the Black Architect
- Cult begins systematic infiltration of key locations
- Initial activities remain hidden from authorities
Year 1240s - Family Generations
- Lord Kael’s children (Brenlan Kael and Velara Kael) are born
- Various player characters are born
- Cult infiltration accelerates but remains hidden from public view
Year 1257-1262 - Cult Acceleration
- First signs of corruption reappear in minor groves near Balandel
- Cult begins replacing druid ambassadors with operatives
- Queen Aelra Sylanthiel grows increasingly concerned about the Ring’s stability
- Disappearances begin in outlying regions
- Kidnappings escalate
Current Campaign Era (Year 1267)
First Month
- Session 1: Disappearances in Southaven begin; party forms to investigate
Second Month
- Session 2: Party investigates Southaven Mines; discovers cult connection
Third-Fourth Months
- Session 3: Party tracks cultists to Blacktide Swamp
- Session 4: Journey to Duskwatch Keep begins
- Session 5: Brenlan kidnapped; party rescues him
- Session 6: Continued journey north
- Session 7: Party infiltrates the Keep
Fifth Month
- Day 2: Margatha Blacktide defeated
- Party discovers cult has been trafficking children to her
- Margatha slain after attempting to bargain for her life
- Swamp remains cursed with 700-year-old corruption
- Ancient Rotwood Stalker still lurks in the depths, imprisoned by Margatha’s failed ritual
- Session 8: Party travels to Lusteris
- Session 9: Political intrigue in Lusteris
- Session 10: Major revelations about the cult
- Session 11: Further investigations
- Session 12: Party retrieves a powerful artifact
- Session 13: Dark rituals uncovered
Sixth Month
- Session 14: Party encounters Granny Louise; rescues Calenhir Sylvenblade
- Session 15: Investigation continues in the wilderness
- Session 16: Party discovers grove corruption
- Session 17: Investigation of Crypt of House Vaelrin
- Discovers cult’s plan to weaken the Ring of Verdant Stillness
- Finds evidence of grove corruption
- Session 18: Aftermath and revelations
Seventh Month
- Days 1-8:
- Session 19: Party discovers The Verdant Reliquary
- Learns truth about Ring of Verdant Stillness
- Queen Aelra’s secret revealed
- Session 20: Three major groves under attack
- Party saves Myrlen’Thal, The Grove of Morning
- Defends Telor’Augus, The Grove of Fire
- Cleanses Shael’Nareth, The Grove of Twilight
- Session 19: Party discovers The Verdant Reliquary
- Days 9-13: The Queen’s Trial
- Session 21: Political tensions rise
- Session 22: Party navigates intrigue
- Session 23: Assassination of Malrec; helping the Queen
- Session 24:
- Archdruid Thalwen Myr accuses Queen Aelra
- Party presents evidence and testimony
- Queen declared innocent
- Cult assassination attempt on Laerwen Sylvenblade thwarted
- Days 13-16:
- Session 25: Journey back to Southaven
- General Landor Vess and 200 elven troops accompany party
- Cultist and berserker ambush on fourth night
- Assassin captured; reveals cult hideout location
- Party learns Tessa Durn is at the hideout, badly burned
- Session 25: Journey back to Southaven
- Day 17 (Present):
- Siege of Southaven begins
- Multiple threats converge on the town:
- Goblin war parties threaten eastern farmlands
- Bandit blockades on northern and southern roads
- Black Star Cult operates from Blacktide Swamp
- Margatha Blacktide has been raised as a Death Hag by the cult
- Ancient Rotwood Stalker (700 years old, the corrupted Guardian Stag) serves as cult weapon
- Party must decide whether to continue to Southaven or investigate assassin’s hideout first
Summary of Key Dates
| Event | Year | Notes |
|---|---|---|
| The Awakening | ~10,000 BSC | Gods create mortals, lose physical forms |
| The Long War begins | ~10,000 BSC | Taelkor vs. all mortals for millennia |
| Taelkor adopts mortal followers | ~4,000 BSC | First Order of Black Star |
| The Deadlands created | ~3,700 BSC | Taelkor’s greatest display of power |
| Relics of Power forged | ~3,500 BSC | Mortal heroes create legendary weapons |
| The Last Battle | ~3,300 BSC | Taelkor defeated, Elfwood nearly destroyed |
| Ring of Verdant Stillness created | ~3,280 BSC | Emergency measure to save Elfwood |
| The Ember Halls built | ~3,000 BSC | Ancient dwarven fortress-city |
| Church of Elandria rises | -100 SC | Consolidates power as dominant religion |
| Kingdom of Solara founded | 0 SC | Following Saint Calros’s prophecy |
| Aramond’s Lookout established | ~400 SC | Named after legendary Solaran scout |
| Margatha’s Fall / Blacktide Swamp | 567 SC | Druid’s ritual corrupts Faeren’s Glade |
| Southaven officially founded | ~967 SC | Grows from Aramond’s Lookout |
| Lusteris founded | 1056 SC | Desert city by Solaran dissidents |
| Witchwood corrupted | 1097 SC | Beautiful forest becomes cursed |
| Malrith Kelbirn rises | ~1217 SC | ”The Starborn” reorganizes Black Star Cult |
| Current campaign | 1267 SC | Heroes of Southaven, Seventh Month |
Important Historical Context
The Gods’ Isolation
For thousands of years after the Awakening, the gods existed in near-total sensory deprivation in the void. Their connection to the mortal world was so tenuous that they could barely perceive events, let alone intervene. This explains:
- Why divine communication is often cryptic and difficult
- Why the gods seem distant and incomprehensible to mortals
- Why mortals had to develop the Relics of Power themselves
- Why worship and rituals became so important (they strengthen the gods’ connection to reality)
The Ring’s True History
The Ring of Verdant Stillness was created with good intentions as a temporary stabilizer. Queen Aelra has been using it for over 3,000 years - far beyond its intended purpose. This creates a dark parallel with Margatha’s failed ritual 700 years ago - both attempted to halt natural cycles, though the Queen’s method was initially sanctioned by the druids themselves.
Margatha and the Swamp
The 700-year-old corruption of Blacktide Swamp predates Southaven by ~400 years. This means:
- The swamp was already a known danger when humans first settled the region
- Aramond’s Lookout was partially established to monitor threats from the swamp
- The Ancient Rotwood Stalker has been trapped in undeath for seven centuries
- When the party killed Margatha in Session 3, they ended her mortal existence, but the cult has now raised her as a Death Hag
The Cycle of the Black Star
The Order of the Black Star has risen and fallen multiple times:
- First organized ~4,000 BSC under Taelkor’s direct command
- Defeated along with Taelkor ~3,300 BSC
- Scattered remnants persisted through the ages
- Reorganized ~1217 SC under Malrith Kelbirn
- Currently at peak power, orchestrating the Siege of Southaven
Unresolved Mysteries & Future Hooks
The Relics of Power
- What are they exactly?
- Where are they now?
- Can they be used against the current Black Star threat?
- Connection to the artifacts the party has been seeking?
Taelkor’s Current State
- Is he truly banished, or slowly regaining power?
- What is Malrith Kelbirn’s actual connection to him?
- Could the Siege of Southaven be preparation for his return?
The Witchwood Corruption (1097 SC)
- What caused this relatively recent corruption?
- Is it connected to the Black Star Cult’s resurgence?
- What lies within the Witchwood now?
Queen Aelra’s Fate
- Can she safely release the Ring after 3,000 years?
- What will happen to Vel Enweir/Balandel if she does?
- Is she herself corrupted by millennia of unnatural preservation?
The Ancient Rotwood Stalker
- Can it be freed from its 700-year torment?
- What was the Guardian Stag before corruption?
- Could it be purified and restored?